Exploratory visualizations of crystal structure and neutron scattering datasets is the goal of this immersive analytics system. For crystal structure a mesh representing it is displayed in 3D inside a VR HMD, while for neutron scattering data an iso surface is generated from the point cloud.
Navigation is done using of a classical mouse and keyboard. Moreover, the system allows to annotate specific view by recording the position and orientation of the user when the comment is made.
M. Drouhard, C. A. Steed, S. Hahn, T. Proffen, J. Daniel, and M. Matheson, “Immersive visualization for materials science data analysis using the Oculus Rift,” in 2015 IEEE International Conference on Big Data (Big Data). Santa Clara, CA, USA: IEEE, oct 2015, pp. 2453–2461.
C. A. Steed, J. Daniel, M. Drouhard, S. Hahn, and T. Proffen, “Immersive visual analytics for transformative neutron scattering science,” in 2016 Workshop on Immersive Analytics (IA). IEEE, mar 2016, pp. 38–43.